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    Valve Knuckles (EV3) support?

    Hello everyone,

    I don't see any mention of a UE4 support in Valve Knuckle page.
    https://steamcommunity.com/sharedfil...?id=1508356684

    Are they actually fully supported in the latest UE4? (4.20.3)

    #2
    Depends on what you mean by fully supported, they are supported through steaminput in that you can remap buttons as you like, but as far as both the pad and the joystick (at the same time) and skeletal tracking, no they are not.

    4.21 introduces an optional beta implementation of the new input system which makes things easier, but its still a bit rough.
    Last edited by mordentral; 10-13-2018, 12:33 PM.


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      #3
      By that I meant using the fingers "skeletal tracking"

      Thank for your reply, from what I researched it was still early in implementation and coming for 4.21 a little better.

      (FYI, I don't have them yet, they are on their way, hence me asking to get ready UE4 wise for them)

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        #4
        Originally posted by olivierJT View Post
        By that I meant using the fingers "skeletal tracking"

        Thank for your reply, from what I researched it was still early in implementation and coming for 4.21 a little better.

        (FYI, I don't have them yet, they are on their way, hence me asking to get ready UE4 wise for them)
        They intend to implement the skeletal tracking via LiveLink like they did in 4.21 for magic leap, which will require that module enabled and not be natively replicated but should do for single player.

        Even in 4.20 its not impossible to tie into the skeletal system (see below), it will just be easier in 4.21 since you can already be in the correct input api.

        https://www.youtube.com/watch?v=HXNp8AePS2o


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