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Platform Movement Not Affecting Player's VR Pawn - UE 4.15

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    [OCULUS] Platform Movement Not Affecting Player's VR Pawn - UE 4.15

    I'm trying to get a Boat to move the player's VR pawn, but the boat moves without the user.

    I tried childing a cube mesh component to the Player Pawn Camera Component, but on play, the boat takes the cube but not the VR player pawn.

    Similarly, I was unable to get an elevator to take the VR player up. The platform moved without the player.

    How could I go about fixing this?






    #2
    Does the pawn have a capsule collision?
    Because if you're using a CharacterBP rather then a PawnBP, the Capsule collision is already there, so you'll inherit all the setup, so it will work out of the box.
    Also, are you 100% sure that the elevator/boat have a collision set?

    If I remember correctly, for an eleveator using a PawnBP, I simply attached the Pawn to the elevator ( using Z axis only ) as soon as the evelator starts moving, and of course it detachesd the Pawn then the elevator stops.
    I used that for VR, so I'm not sure it works with a standard thiumbstick-controlled player.
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      #3
      Hello, thank you for your response.

      Yes, the pawn has a capsule collider.
      The boat has a collision set as well.

      I'm a beginner--so I'm sorry if this is obvious--what do you mean by attach Pawn to the elevator?

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