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Cardboard (GoogleVR) Quickstart

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    Cardboard (GoogleVR) Quickstart

    These are my notes for an alternate Quick Start Guide for Google Cardboard. I'm using a custom viewer made for the Nexus 7 (http://clintons3d.com/wp/?p=109) running Marshmallow 6.0 The original guide is here https://docs.unrealengine.com/en-US/...eVR/QuickStart and my changes appear below.

    1 - Google VR Project Creation
    step 3 - use First Person instead of the Blank Project

    This change is so there is something more than just an empty scene to start with.

    2 - Google VR Project Setup
    step 11 - minimum sdk version of 19 and target sdk of 24 instead of setting both to 24
    step 12 - arm7 instead of arm64

    These changes are needed to use a device running something older than Nougat. I think the arm64 and sdk 24 settings are mainly for Daydream phones

    3 - Google VR Project Packaging & Deployment
    step 1 - ETC1 instead of ASTC

    https://docs.unrealengine.com/en-us/...roid/Reference
    ASTC "Available on some devices at this point..."
    ETC1 "Supported by all Android based devices..."

    That's it. All other instructions are the same as in the guide.

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