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    [Daydream] DayDream app Splash Screen

    Hello everybody, I've tried without success adding the [Daydream.Splash.Settings] to the DefaultEngine.ini config file, and also applied the image as a texture inside the scene just to be sure it's packaged, but no luck whatsoever.
    I've noticed the ways of the launch image change with engine version, so i'm asking you: what is the "default" or "correct" method for adding a Launch Image to a 4.20.2 project for DayDream?
    thanks in advance
    E.Perinelli
    Creative Director

    Ximula VR

    #2
    I've not tested it yet in 4.20 but another good place to ask is over at the GoogleVR plugin Git issuess:
    https://github.com/googlevr-unreal/UnrealEngine/issues
    where sometimes the developer is available to take a look
    Headgear - VR/AR solutions

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      #3
      Thank you aussieburger, posting there immediately
      E.Perinelli
      Creative Director

      Ximula VR

      Comment


        #4
        Not perfect but we did a few steps forward, we're talking Unreal 4.20.2.

        I created into the Content folder a LoadScreenTextures folder; I opened the project in UE4, then I dragged into the LoadScreenTextures the texture (as a .png file named loadingScreen_daydream) that I wanted for my loading screen.

        I opened Settings -> Project Settings, went to Packaging -> Packaging-> Expand -> Additional Asset Directories to Cook. I added there the LoadScreenTextures folder.

        Then I added to the DefaultEngine.ini (located in the Config folder) the following lines:

        [Daydream.Splash.Settings]
        TexturePath=/Game/Textures/loadingScreen_daydream
        TextureUVOffset=(X=0.0, Y=0.0)
        TextureUVSize=(X=1.0, Y=1.0)
        RenderDistanceInMeter=30.0

        Note that the Game directory is seen as the Content directory, so leave that untouched.

        This solved only partially my problem.

        After launching the installed UE4 project, from the Lenovo Mirage Solo, the screen still remains black for an hefty amount of time, then the loading screen appears, then it's quickly loaded the first stage of the game.

        so we're still looking for a better solution, with the loading screen appearing shortly after the launch of the application

        cheers
        E.Perinelli
        Creative Director

        Ximula VR

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          #5
          papalagi Did you ever find a good solution to this? I am hoping to also overcome the issue of a long-running black screen while loading.

          Comment


            #6
            Doctor-G Sorry for answering so late, i've not been notified of your reply

            short answer in no, digging in the docs i discovered nothing is displayed until the engine systems are loaded, so no splash until late in the loading process

            meantime we started developing for Oculus Go, quite a good device overall, it's off topic in this contest, but if you install Oculus Runtime the Unreal Plugin allows you to have a proper splash screen

            unfortunately DayDream has been discontinued, so the info can be useful if you think about switching platform

            my best
            E.Perinelli
            Creative Director

            Ximula VR

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