I need to get the Face Sample app into my Iphone X, but I dont have a mac which makes compiling iOS in windows UE4 a problem. If I wanted to get the app into my iphone X, would I need to compile the code with a mac every time I want to run the app from my iphone? Or would I just need to run it once to get it into my phone, then a mac is no longer needed? If it only needs to be done once, id just rent a mac to get it into my phone. Otherwise if I need to launch the project into my iphone X every time I want to use that app, ill just settle and buy an imac mini for remote compiling.
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Getting the ARKit Face Sample App into iPhone X
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You only use mac once to create the IPA, which you then install install into your iPhone, after which you run it on just your phone like any other app.
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I Think yoi only use mac once to create the IPA. If you can, You should buy a macbook pro 2018 and íntall this!
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I use VMware to run MacOS with XCode in a virtual machine on my PC. Works well... Once setup that is! Plenty of guides available on how to do this if you search.
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Originally posted by IslandPlaya View PostI use VMware to run MacOS with XCode in a virtual machine on my PC. Works well... Once setup that is! Plenty of guides available on how to do this if you search.
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Originally posted by IslandPlaya View PostI use VMware to run MacOS with XCode in a virtual machine on my PC. Works well... Once setup that is! Plenty of guides available on how to do this if you search.
I already have an Apple account due to some iPad demos, but for the iPhone X ( which I own ) is really annoying knowing that you need a Mac...
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It took me a week to go through 4 macs (too old to support metal), having to upgrade firmware on the last one in order to install high sierra in order to install the latest xcode. Also setting up the provisioning profiles, trying to ssh into the mac to try the remote ios build from pc, installing ue4 and face ar project on mac, compiling shaders... all for a seemingly simple thing. Its definitely is worth the effort... but seriously could have been avoided.
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Originally posted by Garner View PostIt took me a week to go through 4 macs (too old to support metal), having to upgrade firmware on the last one in order to install high sierra in order to install the latest xcode. Also setting up the provisioning profiles, trying to ssh into the mac to try the remote ios build from pc, installing ue4 and face ar project on mac, compiling shaders... all for a seemingly simple thing. Its definitely is worth the effort... but seriously could have been avoided.
Wow...ok I'll give it a try, since I "just" need to upgrade a Macbook ans see if XCode will run there....I can't believe that developing for iPhone/iPad is so tedious,and yet many people still do it
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