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Playing Haptic on Second Motion Controller Cancels the First?

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    Playing Haptic on Second Motion Controller Cancels the First?

    I have a haptic feedback soundwave setup and it works great except when I use the other controller it cancels the vibration that is already started on the first. I'm not sure if this is a design limitation, a bug, or something I need to be handling?

    I'm using the standard VR template and the vibration is called on the opposite controller, so I see nothing that should be canceling the haptic on the first.

    For example:
    - I fire left gun and it left controller starts vibrating nicely.
    - I fire right gun and right controller starts vibrating nicely but the left controller cancel it's vibration mid way without finishing.

    #2
    This issue was confirmed by Epic. Please consider voting on it
    https://issues.unrealengine.com/issue/UE-63912

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