I have a haptic feedback soundwave setup and it works great except when I use the other controller it cancels the vibration that is already started on the first. I'm not sure if this is a design limitation, a bug, or something I need to be handling?
I'm using the standard VR template and the vibration is called on the opposite controller, so I see nothing that should be canceling the haptic on the first.
For example:
- I fire left gun and it left controller starts vibrating nicely.
- I fire right gun and right controller starts vibrating nicely but the left controller cancel it's vibration mid way without finishing.
I'm using the standard VR template and the vibration is called on the opposite controller, so I see nothing that should be canceling the haptic on the first.
For example:
- I fire left gun and it left controller starts vibrating nicely.
- I fire right gun and right controller starts vibrating nicely but the left controller cancel it's vibration mid way without finishing.
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