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MAT_StereoViewer: Having an issue with Stereoscopic Panos Seam UE4 4.20

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    [OCULUS] MAT_StereoViewer: Having an issue with Stereoscopic Panos Seam UE4 4.20

    Hello everyone,

    I have been working on implementing stereoscopic panoramics on the Go. Yes I am aware of the live training https://www.youtube.com/watch?v=VfuQv_5RDRA from Sam Deiter as well as the unreal engine documentation https://docs.unrealengine.com/en-us/...ure/QuickStart.

    I am getting quite a bad seam down the middle, and I can't see the same effect when he works with panoramics in his tutorial. I have tried my own pano renders, as well as the ones with the plugin, leading me to believe it is in fact something else.

    I have all the proper settings on - Full rough, full precision, etc.

    I have documented everything happening and all steps I took in the images attached. I would very much appreciate it if somebody could assist, I'd even pay $$ for someones time.

    Thanks very much to anyone who reads.
    Last edited by nanukpolar; 09-01-2018, 09:49 AM.

    #2
    Would definitely appreciate a response. Surely someone has had this problem before? There is really a big lack of information on this sort of thing. A shame, as the technology is so useful.

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      #3
      Nobody knows anything at all about this?

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        #4
        This was how I fixed it. Thanks to this forum post: https://answers.unrealengine.com/que...al-in-413.html

        I've posted pictures of how to do it. This works in unreal engine 4.20. Hopefully this post will help someone else, as this wasn't easy to find a solution for. The StereoIndex is a custom material node that you have to create and enter the code in the picture.

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          #5
          Hey Nanukpolar,

          Sorry to hear that the docs are out of date for getting this to work as you are right, this is a very useful workflow. I also want to thank you for posting the solution for how you fixed this issue. I have taken the solution you posted and updated the doc's to include this as it was indeed not working correctly. You can check out the changes using the following link:

          https://docs.unrealengine.com/en-US/...ure/QuickStart

          Please let me know if there are any other questions or issues and thank for letting me know about this not working.

          Cheers-

          Sam Deiter

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