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how do we add an ammo counter to a VR game?

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    how do we add an ammo counter to a VR game?

    most of the directions online are for 1st or 3rd person games. and they say go into the input action and edit from there. but I dont see a input action for shooting a gun, is t his something I should edit in the gun base, or the VR character? I just need to know where to inject the code. thanks

    #2
    Which button are you using to shoot? You must have an action input in order to be able to shoot, check Project Settings -> Input -> Action Mappings to find on which input action is your shooting button bound to.
    Unless you're just calling and event in your BP/C++ based on button pressed, without binding it to an action input.

    In both of those cases, your VR Character should have a variable that represents current ammunition. At the very start of shooting event you should add branch/if statement to check if you have more than 0 ammo, if you do then enable shooting, if not block it.

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      #3
      Originally posted by GunsLingerSRB View Post
      Which button are you using to shoot? You must have an action input in order to be able to shoot, check Project Settings -> Input -> Action Mappings to find on which input action is your shooting button bound to.
      Unless you're just calling and event in your BP/C++ based on button pressed, without binding it to an action input.

      In both of those cases, your VR Character should have a variable that represents current ammunition. At the very start of shooting event you should add branch/if statement to check if you have more than 0 ammo, if you do then enable shooting, if not block it.
      I was able to do my first edit of code that worked!

      Im using the VR expansion plugin and I had to edit it in the GUNBASE blueprint.

      but now how do I get the text value to show up on the gun widget?

      most directions are for 1st person games and they always just cast to 1st person character/viewport to see the ammo

      I dont need it on the screen and need it on my gun, do you know which code I use since its a VR game and cast to first person wont work:?

      the second picture is from a youtube tutorial showing how its dont but there are no tuts for the vr
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