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    [VIVE] Full Body VR Interactivity

    This projects blends the Noitom Hi5 Interactivity setup + IKinema Orion Full Body Tracking, in order to give to the user the possibility to see and use their body in VR.



    I also added the possibility to change each hand role, in order to choose between interactivity and movement in VR.



    Developed using the Unreal Engine 4, tested with Vive Trackers 2018, Noitom Hi5 and Vive Pro.






    Next Up:
    Gameplay Demo



    Cheers,



    Nicolas Esposito
    ENTER REALITY

    VR Solutions

    Contact us for more informations

    #2
    Looking good!
    CTO | Head of VR Development - Visit us at http://humanxr.com
    My UE4 Tutorials (mostly VR): https://goo.gl/GUvDyV

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      #3
      I have a similar set up thanks to vr_macro , but I have added some extras to. but what I am really interested in is how you did the hand poses on the full skeleton as I am unable to hold items the way I want to.
      I was about come up with another method I have been thinking about , but seeing this has made me curious if If I even need to.

      edit:
      ah ok just seen that you are using a glove to track fingers, I presumed you were adding hand pose anims to the skeleton
      Last edited by AlphaWolF; 08-17-2018, 10:29 AM.
      https://www.artstation.com/artist/alphawolf
      https://www.minds.com/AlphaWolF_uk
      https://www.bitchute.com/channel/l4M3sJTXAM4p/

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        #4
        Hey vr_marco thanks!

        AlphaWolF Yes, it's all done with the Hi5 gloves, so it's not driven by a trigger, but it's all done in realtime by custom hand retargeting. Marco's setup is the perfect solution for using the Vive/Oculus and the controllers, so you can use a similar setujp to mine, and just add hand poses and you're good to go
        ENTER REALITY

        VR Solutions

        Contact us for more informations

        Comment


          #5
          Very impressive! RPO is not very far ... I already have the HTC Vive with 3 trackers ... It is my aim to develop ADV/Cinematic/3d animation only... I am hesitant about the Ikinema solution... a little expensive /year (while I will not use it intensively, only for Mocap sequence). Have you tried the "VIVE Mocap Kit" on UE MARKET? If so, can you give me an opinion on both solutions? Thanks and keep up your work!

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