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Timewarp and ini settings

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    Timewarp and ini settings

    So I'm a bit confused about how to enable timewarp by default in a packed game. Enabling in the console with

    Code:
    hmd timewarp on
    works great. Which ini setting achieves the same thing? I see

    Code:
    bAllowFinishCurrentFrame=True
    bLowPersistenceMode=True
    That's all different stuff right?

    #2
    a quick workaround you should be able to call the "exec console command" node from blueprint on start-up with hmd timewarp on to do similar to what you need? (until you get an answer) - not tested it but should work in theory?

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      #3
      Yeah, that would be a workaround. I'll try that but some clarification on ini settings would be handy.

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