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Blueprint on how to detect if certain joint moved from initial position using Kinect 4 Unreal

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    Blueprint on how to detect if certain joint moved from initial position using Kinect 4 Unreal

    Hello everyone,

    I'm a student in IT and currently developing simple kinect game using Unreal Engine 4 with Kinect 4 Unreal plugin. However, there's a problem that is really difficult for me to solve which is I'm currently struggling on how to detect whether my joint (not my body) has moved from its initial position or not. I hope that someone that have experience can help me with this problem.

    Thank you very much.
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