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Windows Mixed Reality Input Mappin

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    Windows Mixed Reality Input Mappin

    Hi everyone,

    I am building a condensed documentation about input mapping for multiple gamepad/vive controller and so on on Unreal
    This one is available here http://fargesportfolio.com/unreal-mo...oller-mapping/

    The thing is, I cannot find any schema for Windows Mixed Reality controller. More, even if I can deduce most of the inputs, I cannot find any input for the physical thumbstick of the controller (as the thumbstick input are mapped over the trackpad...)

    Do you guys find this information somewhere?

    Thanks,
    Last edited by Orion_78; 07-10-2018, 06:15 AM.

    #2
    As far as I can tell:
    Get motion controller Thumbstick X -> range -1, 1 Trackpad X axis
    Get motion controller Thumbstick Y -> range -1, 1 Trackpad Y axis
    Get motion controller Triggeraxis -> range -1, 1 Trigger

    Event: MotionController FaceButton1 -> Trackpad click up
    Event: MotionController FaceButton2 -> Trackpad click right
    Event: MotionController FaceButton3 -> Trackpad click down
    Event: MotionController FaceButton4 -> Trackpad click left

    Event: MotionController Trigger -> Trigger
    Event: MotionController Grip1 -> Grip Trigger

    Event: MotionController Shoulder -> Home Button

    I wasn't able to figure out the thumbstick.

    Edit:
    added trigger event
    Last edited by StevePeters; 07-12-2018, 08:56 PM.

    Comment


      #3
      That seams right to me.
      Thanks, I add it to the doc for further readings. Might make a picture link later...

      So, apparently, the Thumbstick is not mapped at all. Thanks for your mapping

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