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Project File Zipped -- New Workstation -- Vive to Oculus -- Slow Performance

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    Project File Zipped -- New Workstation -- Vive to Oculus -- Slow Performance

    Hi All,

    I was working on a VR file with my professor, and we have comparable specs (she has a 980, I have a 1080).

    At school, we were working with the Vive, and zipped up a project file to upload and send via we transfer.

    When I download / unzip and open at home, performance is quite laggy.

    Is there something I'm missing? Do you think it might be a Oculus / Vive thing, or is there a proper import process I'm not doing?

    Currently I'm just launching the '.uproject' from my explorer folder.

    Thanks for any suggestions.


    #2
    Unless you used some dedicated SteamVR nodes, your project should work equally well on both devices. By zip-up do you mean just zipping all folders or did you use the project zip up function under File --> Package? The latter is the most correct way to transfer a project between two computers. Otherwise try deleting all folders from the project you received except Content, Config, Source, Plugins and the uproject file. Then re-open the project and let everything recompile.
    CTO | Head of VR Development - Visit us at http://humanxr.com
    My UE4 Tutorials (mostly VR): https://goo.gl/GUvDyV

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