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FPS Display Truncated after Adjusting vr.PixelDensity

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    FPS Display Truncated after Adjusting vr.PixelDensity

    When I'm in PIE and have my vr.PixelDensity=1 and screenPercentage is 100 for my Vive headset I only see the millisecond numbers when I turn on stat fps and when I increase the vr.PixelDensity > 1 I lose the display completely so I cannot see the FPS.

    Any suggestions how to fix this in PIE when I run the VR preview?
    Attached Files

    #2
    Any suggestions?

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      #3
      I have the same problem...

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        #4
        Is there a work around for this? Thanks.

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          #5
          Have you tried Project Settings -> Rendering -> VR -> Debug Canvas in Layer?
          I'm not sure though.
          Markteplace: Vive Mocap Kit / Markteplace: VR IK Body Solver / Subtitles to LipSync / Stuff on Youtube

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