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GPU Profiler - memory leak when Oculus connected

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    [OCULUS] GPU Profiler - memory leak when Oculus connected



    Hi. I noticed that every time I use the GPU profiler and my Oculus is plugged into the PC it instantly consumes all 32GB of memory and I have to kill the UE4 process. It happens in every mode (VR, normal, standalone game....) Is this a known issue? Is there some workaround? I am working on a VR project now and I need to use GPU profiler to optimize the performance.
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