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    #31
    i want to make a Tournament with my Friends, because today is my Birthday.
    how can i make this?

    my ps4 Name: [REDACTED]
    Last edited by Fen; 08-20-2018, 10:56 AM.

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      #32
      I would be interested in participating as well! I'm currently testing and vetting out VR solutions for my firm.

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        #33
        Start downloading, it's there: http://epic.gm/hpvrkit
        Sr. Product Manager
        Epic Games

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          #34
          Originally posted by kenpimentel View Post
          Start downloading, it's there: http://epic.gm/hpvrkit
          Amazing. Thanks Ken!!
          Alex Coulombe
          Creative Director
          Agile Lens: Immersive Design
          New York City
          www.agilelens.com

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            #35
            Originally posted by kenpimentel View Post
            Just a glimpse of the architectural dataset:
            Click image for larger version

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            I'll be looking forward to test it ASAP!
            Marco Romero
            http://marcoromero.net
            https://www.facebook.com/MarcoRomero3D

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              #36
              kenpimentel -- is there anything we can open in the Unreal Engine Editor yet? All I've found so far is Profiler and the Showcase .exe. It's beautiful, but I'm looking forward to getting my hands dirty with the tools myself.
              Alex Coulombe
              Creative Director
              Agile Lens: Immersive Design
              New York City
              www.agilelens.com

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                #37
                interesting!!
                Tcimage3d Studio
                Unreal Artist & Developer in archi & interior Visual
                Real Estate VR Tutor: http://tcimage3d.wixsite.com/3dvr

                Request a quote today:tcimage3d@gmail.com
                Follow us on Facebook: https://www.facebook.com/TCimage/

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                  #38
                  We will release the project files when we're done with the project. We don't want to publish early versions of the assets, just the final version. We're a few weeks from publishing all the assets.
                  Sr. Product Manager
                  Epic Games

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                    #39
                    Originally posted by kenpimentel View Post
                    We will release the project files when we're done with the project. We don't want to publish early versions of the assets, just the final version. We're a few weeks from publishing all the assets.
                    Roger that, thanks for the update Ken.
                    Alex Coulombe
                    Creative Director
                    Agile Lens: Immersive Design
                    New York City
                    www.agilelens.com

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                      #40
                      Anyone else getting a corrupted download for the showcase? Profiler seems to be fine, but showcase says incomplete archive.

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                        #41
                        Well, I've just experienced it! First of all a well done intro menu for experiencing on screen or in VR headset (EULA & exit as well). Also well done to have a second menu for selecting what kind of hmd is connected. I have a blueprint flow for autodetecting connected hmd and get the correct motion controllers meshes in the hands as for detecting if hmd is connected for entering in vr mode or desktop mode.

                        I'm asking myself always about what's better, two independent apps or one with two choices. As I've done similar experiences I think it is better to have two different apps. Why? As we have two rendering paths (Deferred+TemporalAA vs. Forward+MSAA) and the first has more capabilities than the second, but the second is better for VR as it gets better performance, answer is obvious. But for customers is very nice to have only one app. I would like to know what rendering path have been used. Some experiences I did get good performance in VR following Deferred+TemporalAA path, but disabling some things. It would be good to know Epic Games opinion on what is better from a enterprise point of view. Considering the church branch has several levels / sublevels and probably all actors are static so all is lightbaked may be deferred is the selected path, but the motorcycle branch, where a more refined product view template has been used and all actors are movable, is it deferred been used as well?

                        Last but not least I do not understand what HP does in this "kit". It is a mistery.
                        Santiago Rivera.
                        > 25 years as 3D and 4D AEC Freelance CGI Artist.
                        Worldwide technical AEC and Laboratory projects.


                        4dconstructionphasing.com

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                          #42
                          m asking myself always about what's better, two independent apps or one with two choices.
                          That decision depends on several factors, mainly UX In this case if the intent is to ship a single exe that can be launched in different places (ex a trade show, a private demo, in your office) then it’s best to have a software smart enough to handle those cases rather than leaving it up to a user to make those choices upfront.
                          Pierre-Felix Breton

                          Sr Technical Product Designer AEC, Unreal Engine
                          Epic Games - LinkedIn

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                            #43
                            Originally posted by pf_breton View Post

                            That decision depends on several factors, mainly UX In this case if the intent is to ship a single exe that can be launched in different places (ex a trade show, a private demo, in your office) then it’s best to have a software smart enough to handle those cases rather than leaving it up to a user to make those choices upfront.
                            Yes, but as far as I know it is not possible to change rendering path inside a built project, so you will need a deferred built for a desktop mode and a forward built for a Vr mode, or a unique built with one of two rendering paths. Robo Recall has an incredible quality using forward path, so maybe the answer is to build dual mode exe using forward path. I think it is a good discussion for next thursday streaming.... ;-)
                            Santiago Rivera.
                            > 25 years as 3D and 4D AEC Freelance CGI Artist.
                            Worldwide technical AEC and Laboratory projects.


                            4dconstructionphasing.com

                            Comment


                              #44
                              Originally posted by Anaximedes View Post
                              I have a blueprint flow for autodetecting connected hmd and get the correct motion controllers meshes in the hands as for detecting if hmd is connected for entering in vr mode or desktop mode..
                              Just an FYI:
                              The UE4 VR Template autodetects the HMD as is, but uses robo-hands instead of controllers.
                              The Unreal Studio Product Viewer template comes with a menu for letting you enter Desktop of VR mode, and it automatically detects your headset and assigns you appropriate controllers.
                              Alex Coulombe
                              Creative Director
                              Agile Lens: Immersive Design
                              New York City
                              www.agilelens.com

                              Comment


                                #45
                                Originally posted by iBrews View Post

                                Just an FYI:
                                The UE4 VR Template autodetects the HMD as is, but uses robo-hands instead of controllers.
                                The Unreal Studio Product Viewer template comes with a menu for letting you enter Desktop of VR mode, and it automatically detects your headset and assigns you appropriate controllers.
                                Thank you! I developed this workflow time before Product Template appeared. I'll review nodes.
                                Santiago Rivera.
                                > 25 years as 3D and 4D AEC Freelance CGI Artist.
                                Worldwide technical AEC and Laboratory projects.


                                4dconstructionphasing.com

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