Hi there,
I'm trying to have customized hands with basic grip animation in my VR game. Problem is I only know how to model 3D hands, but I didn't learn about animation.
Is there a way to use the already implemented robot hands in VR template, just resetting the mesh used by a customized one and a few adjustements, without going too much into rigging ? I assume there are some tools for automatic rigging that could help, this may be manageable, but what's more difficult is building a UE4 skeleton mesh, reusing the grip animation, blueprint/physics from scratch...That's why I'm asking if it's possible to just duplicate and replace these slots ?
If anyone has already done that before, or could send me to some tutorials (I didn't find much about it, all I found was how to use some hands on the marketplace that where already set with skeletons etc and that couldn't be customized !)
Thanks
I'm trying to have customized hands with basic grip animation in my VR game. Problem is I only know how to model 3D hands, but I didn't learn about animation.
Is there a way to use the already implemented robot hands in VR template, just resetting the mesh used by a customized one and a few adjustements, without going too much into rigging ? I assume there are some tools for automatic rigging that could help, this may be manageable, but what's more difficult is building a UE4 skeleton mesh, reusing the grip animation, blueprint/physics from scratch...That's why I'm asking if it's possible to just duplicate and replace these slots ?
If anyone has already done that before, or could send me to some tutorials (I didn't find much about it, all I found was how to use some hands on the marketplace that where already set with skeletons etc and that couldn't be customized !)
Thanks

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