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How Do I Deal With Draw Calls for a Minecraft type game on mobile?

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    [GEAR VR] How Do I Deal With Draw Calls for a Minecraft type game on mobile?

    Howdy all;

    So I am working on a minecraft type game for mobile. That means I have to have lots and lots of different blocks out there. If I am thinking correctly then that would mean thousands of draw calls. The Mobile rendering engines completely tank when it comes to draw calls. So I am wondering. Does anyone know how to work around this problem or how to get thousands of blocks without thousands of draw calls?
    Any Help is greatly appreciated.
    Lenny Gordon
    lenny@hammer-on.com
    http://www.hammer-on.com

    #2
    Start by checking out "instanced static meshes"
    Headgear - VR/AR solutions

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      #3
      Originally posted by aussieburger View Post
      Start by checking out "instanced static meshes"
      Awesome! Thank you so much ^_^
      Lenny Gordon
      lenny@hammer-on.com
      http://www.hammer-on.com

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