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    Google VR border issue

    I've created a basic app using the blank blueprint template. Followed the instructions in the Google VR quick start guide : https://docs.unrealengine.com/en-us/...eVR/QuickStart

    I've packaged the app using ASTC and am running it on an LG G5. The black google VR border is doing something interesting and I can't seem to figure out what. Any help or suggestions appreciated.

    Click image for larger version  Name:	Screenshot_20180516130716.png Views:	1 Size:	314.5 KB ID:	1476834

    After a few days of trial and error, still no luck getting this to work on my G5. I've tried 4.19, 4.18, and 4.17 without success.
    Last edited by jgoelzer; 05-18-2018, 06:49 PM.
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