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Any complete, recent guide to packaging a VR game for steam?

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    Any complete, recent guide to packaging a VR game for steam?

    I see lots of very old threads talking about all sorts of different things but nothing really brings together everything you might need to get a packaged game running.

    Are console commands still required? Do you need an enable HMD node in BP? Whats the best/proper place to setup or disable the mirror? What do you need to do on steam (I know the launch type in Launch Options needs to be set for your VR choice)?

    What else?

    I've tried lots of different combinations of console commands, config, and settings in the editor but nothing really works. There are lots of interesting and fun gameplay things to do and figure out but it is all moot unless you can actually release your game. Any links or info would be greatly appreciated.

    Thank you

    #2
    Is this a bad question or are the no answers? It's hard to keep up with all the version changes and there doesn't seem to be any documentation or tutorials or examples that actually show what you need to do to get a packaged vr game running.

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