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ARKit in UE4.18 - issues with sample project

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    ARKit in UE4.18 - issues with sample project

    Just starting to dabble with ARKit (I'm on 4.18.3). Looking at a blog entry, the 'guide' for getting this to work is quite simple:

    I quote:

    Getting started in now super easy. All you need to do is:
    1. Enable the appropriate ARKit plugin for your project.
    2. Check the bStartInAR property in Project Settings.
    3. Make sure you have a Pawn with a CameraComponent.
    When I download the sample AR project from the same page and try and launch to my iPhone 7+, the deployment fails:-

    LogPlayLevel: ERROR: Stage Failed. Missing receipt 'ARSample.target'. Check that this target has been built.

    and:

    PackagingResults: Error: Deployment failed! Missing UE4Game binary.
    You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
    UE4Game <Platform> <Configuration>

    Any tips on this?
    Unreal Engine 4.18 is now available for download. It includes new lighting features, improved AR support, a major overhaul of the Physics Asset Editor, and more! Read the full release notes here.
    Kind Regards
    Richard
    -------------------
    www.blinkimage.com

    #2
    OK - managed to sort this. Not sure what I actually did, but it seems to be OK now. Gremlins??
    Kind Regards
    Richard
    -------------------
    www.blinkimage.com

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