Announcement

Collapse
No announcement yet.

VRExpansion Gripping?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [VIVE] VRExpansion Gripping?

    i have tried so many different ways so no longer sure what to do, i have read https://bitbucket.org/mordentral/vre...tionController

    but i still cant get it to work it just does not go to the controller or work as normal grip in VRTemplate it just flies everywhere besides where i want it to be.

    pointers?
    My website: https://www.pijellypin.com
    Multiplayer Components: https://www.unrealengine.com/marketp...yer-components

    #2
    Tick WorldOffsetIsRelative, the tooltip will tell you that it means you are passing in an already relative transform.

    Which you are doing there, you can just pass in the world transform and not tick it as well.

    You also don't need to spam threads...post in the plugin thread or PM me.


    Consider supporting me on patreon

    My Open source tools and plugins
    Advanced Sessions Plugin
    VR Expansion Plugin

    Comment


      #3
      Originally posted by mordentral View Post
      Tick WorldOffsetIsRelative, the tooltip will tell you that it means you are passing in an already relative transform.

      Which you are doing there, you can just pass in the world transform and not tick it as well.

      You also don't need to spam threads...post in the plugin thread or PM me.
      still does the same thing, is not even near controller unticked or ticked with or without relative transform :3

      EDIT: yeah ill msg you from now on. Just want to get this grab to working :3 this is what i mean, it keeps flying everywhere

      EDIT2: Tried both getWorldTransform from controller and mesh that i'am picking up

      EDIT3: Solved thanks to owner of VRExpansion, i accidently used 2 motion controllers, then it solved itself, the world offset is the location of the gripped actor (incase somebody else ever has problems with this)
      Last edited by PiJellyPin; 05-01-2018, 09:20 AM.
      My website: https://www.pijellypin.com
      Multiplayer Components: https://www.unrealengine.com/marketp...yer-components

      Comment

      Working...
      X