Announcement

Collapse
No announcement yet.

AR tabletop multi-game

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    AR tabletop multi-game

    Click image for larger version  Name:	promosmallks.jpg Views:	2 Size:	585.9 KB ID:	1471682
    Click image for larger version  Name:	promo2small.jpg Views:	2 Size:	173.0 KB ID:	1466636

    Click image for larger version  Name:	promo3small.jpg Views:	2 Size:	156.8 KB ID:	1466637


    No title for this AR game yet.. lots more info on the webpage...


    Update: Random dungeon generator..
    Click image for larger version  Name:	image_136550.jpg Views:	3 Size:	155.0 KB ID:	1468651
    Click image for larger version  Name:	video2gif_20180505_174953.gif Views:	1 Size:	540.5 KB ID:	1471680
    https://www.kickstarter.com/projects...ame?ref=8v3xr0
    Last edited by Rocketscott; 05-05-2018, 08:09 PM.

    #2
    Like this a lot its similar to what I'm trying to achieve.

    Comment


      #3
      Originally posted by Rocketscott View Post
      {"alt":"Click image for larger version Name:\tpromosmall.jpg Views:\t4 Size:\t127.5 KB ID:\t1466635","data-align":"none","data-attachmentid":"1466635","data-size":"full"}Click image for larger version Name:	promo2small.jpg Views:	2 Size:	173.0 KB ID:	1466636Click image for larger version Name:	promo3small.jpg Views:	2 Size:	156.8 KB ID:	1466637


      No title for this AR game yet.. lots more info on the webpage...


      Update: Random dungeon generator..
      Hey this looks ace, can I ask how you achieved the scaling of your scene/Level?

      Comment


        #4
        scaling is done with world to meters
        http://api.unrealengine.com/INT/Blue...ale/index.html

        Comment


          #5
          Originally posted by Rocketscott View Post
          scaling is done with world to meters
          http://api.unrealengine.com/INT/Blue...ale/index.html
          Which devices you use? Android or iOS? I set world to meters in blueprint at begin play function and event tick function, scaling doesn't work on my iPhone.

          Comment


            #6
            Originally posted by astronX View Post

            Which devices you use? Android or iOS? I set world to meters in blueprint at begin play function and event tick function, scaling doesn't work on my iPhone.
            I am Android.. I have not tested any iOS. Have you found a work around?

            Comment


              #7
              Is the scaling done at runtime? I have tried to set up a slider that sets the world to meters scale but nothing happens.

              Comment


                #8
                Scaling can be done at runtime.. im setting it in the widgetbp if that helps.. what device are you using?

                Comment

                Working...
                X