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How to display a different texture in each eye after 4.19?

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    How to display a different texture in each eye after 4.19?

    Hi guys,

    Just wondering if anyone knows a way to create stereoscopic materials after the changes to rendering in 4.19.

    ScreenPosition no longer seems to work for HMDs in the way it used to. It now splits each eye in half at the 0.5 position, rather than giving you left and right eyes split between 0.5.

    #2
    I'm having the same exact problem.....

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      #3
      I Found the solution.... uses a custom shader function... Click image for larger version

Name:	Stereorendering.PNG
Views:	188
Size:	188.0 KB
ID:	1527808

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        #4
        DId anyone find a work around for this?

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          #5
          Thomas Low, Your solution works perfectly. It really helps me a lot! Thank you ~~

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