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Materials for VR - how many?

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    Materials for VR - how many?

    Greetings Developers.
    My question is about VR and performacne standards.

    1. How many materials I should use in VR projects. Let say I need to create about 10 materials and 30 material instances. Is there big difference in performance with 1 material and 50 instances, vs 10 materials and 30 material instances?

    2. Is this possible to create a project with only 1 material, and rest just material instances.

    3. What about painting landscapes? How this influence performance? Let say 5 material instancec as landspace paint layers.

    Wish all of you unreal sattisfaction ;-)
    Last edited by Marscezar; 04-24-2018, 10:04 AM.
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