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Panoramic 360 in VR, disproportionate scale.

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    Panoramic 360 in VR, disproportionate scale.



    Saldations to all!
    I have generated 360 panoramic images on the UE4 for viewing on VR glasses, and I'm seeing a problem with the scale of the displayed environment.
    I observe that everything around me is greater than on the real scale, disproportionate.
    Is there any technique to work around this problem?
    Thankful.

    #2
    how did you make it? i did a project on vr recently, with equirectangular uv map and a spherical asset, and i also noticed a little bit of stretching, but adjusting the fov of the camera can solve this for me
    "Today a young man on acid realized that all matter is merely energy condensed to a slow vibration. That we are all one consciousness experiencing itself subjectively. There is no such thing as death, life is only a dream, and we are the imagination of ourselves. Here's Tom with the weather."

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      #3
      In order to generate a 360 panorama in the UE4, I positioned my camera at a point in an interior scene of a residential project, such as a room. I used a tutorial that executed a sequence of commands in level blueprint, what is your method? Did adjusting the camera fove solve the disproportion of the scale?

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