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What is the situation with single-pass stereo rendering?

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    What is the situation with single-pass stereo rendering?

    I find it very difficult to find any information about this.

    My internet search skills might be bad, but must I download VrWorks from Nvidia to get this working?

    In Unity, it's a checkbox, and you need to make sure your shaders and post processing effects support it (so it's mentioned quite often on their forums).

    But here, when I search, it rarely seems to come up. Perhaps it's referred to as something different in Unreal?

    #2
    Perhaps it's referred to as something different in Unreal?
    Exactly
    Edit > Project Settings > Rendering > VR > Instanced Stereo checkbox.
    Marketplace: Vive Mocap Kit / Fingers Solver / VR IK Body Solver / Subtitles to LipSync / Dialogue System with Character Animation
    And random stuff at Youtube

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      #3
      Thank you!

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