I'm building an iOS game using the new unified AR blueprint libraries (no C++). At the moment, even if I change an integer an press "launch" it cooks and redeploys everything which takes ~3 minutes. And since there's no real way to test AR locally, this really hurts rapid iteration. Is there any way to speed this up?
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[4.19] Launch takes forever on iOS
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Hi, WakaFlockaFlam2!
Maybe you should try not to Launch but Package and then manually install IPA to iOS device via iTunes?
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