So I am having issues scaling my scene in for an AR app. What I have is a scene that is representative of 3 meters squared but what to be able to scale that in my application so it can fit on multiple plane sizes, depending on what the user has around them, a coffee table or a small desktop for instance. I have tried multiple avenues and found little to no success, such as:
Scaling the player's pawn
Scaling/moving the alignment transform
Moving the players pawn/camera further away
This seems to be a really important aspect to have, because just scaling down the geometry would be a nightmare, as physics, particles, AI would all have to be adjusted to compensate for the smaller scale of AR. Surely there is a an easy way to configure and manipulate this in game.
Any info or help on this would be really appreciated.
Scaling the player's pawn
Scaling/moving the alignment transform
Moving the players pawn/camera further away
This seems to be a really important aspect to have, because just scaling down the geometry would be a nightmare, as physics, particles, AI would all have to be adjusted to compensate for the smaller scale of AR. Surely there is a an easy way to configure and manipulate this in game.
Any info or help on this would be really appreciated.
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