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[Leapmotion] How to attach a vector field to the hands

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    [Leapmotion] How to attach a vector field to the hands

    Hello there,

    I am an amateur hobbyist for UE4. I am building a small sense of Leapmotion and the Vive.
    I am trying to attach two different vector fields to the left and right hand of the LeapRiggedCharacter then use these inputted hand to stir a bunch of particles which was floating in the middle air.
    But I have some problems to attach the VFs to the hands. I tried to add a VF component to the hand object in the blueprint or to drag the VF to the hand object in the world outliner. However, they are not working at all.
    I am totally new to the blueprint system and have no clue to solve that problem.
    Is there any way to do that? I am really looking forward your guys' genius idea!

    Thank you all!


    #2
    Keep waiting~

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      #3
      What have you tried, can you share a Blueprint and maybe we can help from there,...

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        #4
        I would really like to see a solution to this . I want to attach it to an object and in a way to clean particles from an object that is emmiting them on it's surface

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