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Fresnel on shader, left eye, right eye...middle eye ?

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    Fresnel on shader, left eye, right eye...middle eye ?

    Hello everyone !

    I am having a little bit of an issue on my shaders :

    I am using some Fresnel (on pretty much everything) but I noticed that the left eye and the right eye are not rendering the same effect.

    It's absolutely logical and normal but it's a big issue as it create a disturbing effect.
    (Fresnel on Left and right are differents)

    I will be okay with a Fresnel averaging on both eye "the middle eye" but I have no idea if that is possible.

    So that pose also a more general question of : can camera based effects be based on the "middle eye" ?

    I look forward to your enlightenment, thanks.

    #2
    I just want to chime in and say that effects using bump offset look... wrong... as well.

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