Announcement

Collapse
No announcement yet.

VR and HMD that cross walls

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    VR and HMD that cross walls


    Hello everyone, Still on VR projects I wondered if there was a way to prevent the VR headset from crossing the walls. In my VR scene the collisions are all set, the teleportation works perfectly, the only problem is that when the player really moves in his environment he can cross the walls and see what happens behind. I also noticed this on VR games where for example by moving the head I can see inside assets (crates, chairs ...). Thank's for your help
    _____________
    Zahir3d
    PIXARCHI.COM
    FACEBOOK PAGE

    #2
    You can't prevent real-world movement but can use camera fading when player's head is inside of walls.
    Marketplace: Vive Mocap Kit / Fingers Solver / VR IK Body Solver / Subtitles to LipSync / Dialogue System with Character Animation
    And random stuff at Youtube

    Comment


      #3
      Same problem with the remote contoller, the player can cross the wall and teleport in a space behind this wall.
      _____________
      Zahir3d
      PIXARCHI.COM
      FACEBOOK PAGE

      Comment


        #4

        Block teleportation when head is faded

        Here is my solution for flat vertical walls (screenshot from the wall blueprint). Not perfect, but it works in most cases.
        Marketplace: Vive Mocap Kit / Fingers Solver / VR IK Body Solver / Subtitles to LipSync / Dialogue System with Character Animation
        And random stuff at Youtube

        Comment

        Working...
        X