Hello everyone, Still on VR projects I wondered if there was a way to prevent the VR headset from crossing the walls. In my VR scene the collisions are all set, the teleportation works perfectly, the only problem is that when the player really moves in his environment he can cross the walls and see what happens behind. I also noticed this on VR games where for example by moving the head I can see inside assets (crates, chairs ...). Thank's for your help
Announcement
Collapse
No announcement yet.
VR and HMD that cross walls
Collapse
X
-
VR and HMD that cross walls
Hello everyone, Still on VR projects I wondered if there was a way to prevent the VR headset from crossing the walls. In my VR scene the collisions are all set, the teleportation works perfectly, the only problem is that when the player really moves in his environment he can cross the walls and see what happens behind. I also noticed this on VR games where for example by moving the head I can see inside assets (crates, chairs ...). Thank's for your helpTags: None
-
You can't prevent real-world movement but can use camera fading when player's head is inside of walls.Stand-alone mocap app for Vive Trackers: vrmocapstudio.com
Marketplace: Vive Mocap Kit / Fingers Solver / VR IK Body Solver / Subtitles to LipSync / Dialogue System with Character Animation
And random stuff at Youtube
-
Block teleportation when head is faded
Here is my solution for flat vertical walls (screenshot from the wall blueprint). Not perfect, but it works in most cases.Stand-alone mocap app for Vive Trackers: vrmocapstudio.com
Marketplace: Vive Mocap Kit / Fingers Solver / VR IK Body Solver / Subtitles to LipSync / Dialogue System with Character Animation
And random stuff at Youtube
- 2 likes
Comment
Comment