Greetings!
I imported the VR assets into the thirdpersonexample template where I had set up all my asset and interaction blueprints already (tested and working with 3rd person pawn).
When I run the level in VR, I notice that the head is tracking, and the grips are animating the hand opening and closing (after manually adding the GripLeft/GripRight inputs to the scene) BUT the hands are stuck down and behind me in a static position (i suspect this is their first res position but they aren't attaching to the motion controllers correctly)
Any ideas much appreciated - using 4.19 Preview and Oculus Rift CV1
I imported the VR assets into the thirdpersonexample template where I had set up all my asset and interaction blueprints already (tested and working with 3rd person pawn).
When I run the level in VR, I notice that the head is tracking, and the grips are animating the hand opening and closing (after manually adding the GripLeft/GripRight inputs to the scene) BUT the hands are stuck down and behind me in a static position (i suspect this is their first res position but they aren't attaching to the motion controllers correctly)
Any ideas much appreciated - using 4.19 Preview and Oculus Rift CV1
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