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VR Hands not tracking position

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  • replied
    Thanks for the info Alex - sorry for the late response as I didn't know my message got approved until now (1st post).
    I went to a totally blank new template and just put a cube on the motioncontroller - it's all working well. If I come up against this again I'll be sure to try your solution.

    Leave a comment:


  • replied
    Originally posted by Alex O View Post
    Welcome to the Forums!

    I think what you are seeing is a bug with the implementation of the new MotionSource node.

    Try updating your BP_MotionController Construction script (see image)
    I'm having the same issue. By implementing these nodes I get control of the right hand only. Left hand still will not track.

    Leave a comment:


  • replied
    Welcome to the Forums!

    I think what you are seeing is a bug with the implementation of the new MotionSource node.

    Try updating your BP_MotionController Construction script (see image)

    Leave a comment:


  • started a topic VR Hands not tracking position

    VR Hands not tracking position

    Greetings!
    I imported the VR assets into the thirdpersonexample template where I had set up all my asset and interaction blueprints already (tested and working with 3rd person pawn).
    When I run the level in VR, I notice that the head is tracking, and the grips are animating the hand opening and closing (after manually adding the GripLeft/GripRight inputs to the scene) BUT the hands are stuck down and behind me in a static position (i suspect this is their first res position but they aren't attaching to the motion controllers correctly)

    Any ideas much appreciated - using 4.19 Preview and Oculus Rift CV1
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