Thanks for the info Alex - sorry for the late response as I didn't know my message got approved until now (1st post).
I went to a totally blank new template and just put a cube on the motioncontroller - it's all working well. If I come up against this again I'll be sure to try your solution.
Announcement
Collapse
No announcement yet.
VR Hands not tracking position
Collapse
X
-
Mr Janks repliedOriginally posted by Alex O View PostWelcome to the Forums!
I think what you are seeing is a bug with the implementation of the new MotionSource node.
Try updating your BP_MotionController Construction script (see image)
Leave a comment:
-
SugarcubeStudios started a topic VR Hands not tracking positionVR Hands not tracking position
Greetings!
I imported the VR assets into the thirdpersonexample template where I had set up all my asset and interaction blueprints already (tested and working with 3rd person pawn).
When I run the level in VR, I notice that the head is tracking, and the grips are animating the hand opening and closing (after manually adding the GripLeft/GripRight inputs to the scene) BUT the hands are stuck down and behind me in a static position (i suspect this is their first res position but they aren't attaching to the motion controllers correctly)
Any ideas much appreciated - using 4.19 Preview and Oculus Rift CV1Tags: None
Leave a comment: