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GearVR/Oculus Splash Screen crashes into black on "Open Level" UE 4.18.3

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    [GEAR VR] GearVR/Oculus Splash Screen crashes into black on "Open Level" UE 4.18.3

    Hello.
    I'm using Unreal Engine 4.18.3. - Target Platform is GearVR / Android.
    The App/Game crashes into a permanent black screen after the SplashScreen.
    The First Map/Level (Default Map) works, but when we try to open the next Map via the "Open Level" Node the App gets stuck into black.

    Is there a way to fix it? We tried the Oculus Splash Screen Nodes, Splash Screen Option in the OculusVR Tab (Project Settings > Plugins) and to add it manually in the DefaultEngine.ini File.
    Nothing works.

    Does anybody has a workaround for this "known" issue?

    Thanks in advance,

    Andi / DEFICIT Games
    Last edited by AndeyD; 02-26-2018, 11:09 AM.

    #2
    Obsolutely the same problem. And I didnt find out any solution yet...

    Comment


      #3
      You should probably also check this with Oculus in their Unreal branch forum: https://forums.oculusvr.com/developer/categories/unreal
      Headgear - VR/AR solutions

      Mobile VR Game: We Come In Peace... Oculus GearVR | Google Play Daydream | Pico Goblin

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