Hi all,
I am simply looking to document an artistic VR project that I am currently working on. I use SteamVR + HTC Vive.
At the moment I am screen-capturing in-game footage from the VR preview window for documentation purposes. Although this is workable - the quality is not the greatest (graphics card is rendering each eyeball for the Vive + a downgraded version for the preview window).
I would therefore like to record the in-game position of both the HMD and both Vive controller meshes. I would then like to re-render the gameplay in HD but this time without the HMD plugged in i.e so that graphics card is only rendering one view of the game like a normal UE4 desktop experience.
I would like it to appear as if the player is navigating and interacting with the environment - in HD - this is why I want to figure out how to record the in-game position of the HMD + Vive controllers = render an HD video from the VR pawn camera.
Does anyone have any advice or tips on how to go about doing this?
I am simply looking to document an artistic VR project that I am currently working on. I use SteamVR + HTC Vive.
At the moment I am screen-capturing in-game footage from the VR preview window for documentation purposes. Although this is workable - the quality is not the greatest (graphics card is rendering each eyeball for the Vive + a downgraded version for the preview window).
I would therefore like to record the in-game position of both the HMD and both Vive controller meshes. I would then like to re-render the gameplay in HD but this time without the HMD plugged in i.e so that graphics card is only rendering one view of the game like a normal UE4 desktop experience.
I would like it to appear as if the player is navigating and interacting with the environment - in HD - this is why I want to figure out how to record the in-game position of the HMD + Vive controllers = render an HD video from the VR pawn camera.
Does anyone have any advice or tips on how to go about doing this?
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