Announcement

Collapse
No announcement yet.

Getting BP_MotionController Position

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Getting BP_MotionController Position

    Hello!

    I am struggling with trying to get the position of the BP_MotionController. All I need is a vector from the change in position from the previous to current tick, and it's impossible to "getActorLocation" because it is a child of the VROrigin component in the main character.

    Any time I run getActorLocation, it just returns the position of the VROrigin component that it is parented to. How do I get it's position?

    Thanks,
    Alek

    #2
    I figured it out, apparently the root of BP_MotionController does not move, so if you get the position of something like the mesh or collision sphere instead, it will return the correct position.

    Comment

    Working...
    X