Hello!
I have a VR game that uses regular locomotion. The player is part of a character actor that can walk around and move. However I would like to have a camera parented to the character, but every time the camera moves it resets it's position back to zero and moves the character instead. This would prevent the player from walking through walls and would allow them to do evasive maneuvers.
However I have absolutely no idea how to tell the character exactly how many units I want it to move. I am worried that any kind of teleport blueprint could allow the player to get stuck in walls, I want the character to move a specific amount and still have collisions. Any ideas on how to implement this?
Thanks,
Alek
I have a VR game that uses regular locomotion. The player is part of a character actor that can walk around and move. However I would like to have a camera parented to the character, but every time the camera moves it resets it's position back to zero and moves the character instead. This would prevent the player from walking through walls and would allow them to do evasive maneuvers.
However I have absolutely no idea how to tell the character exactly how many units I want it to move. I am worried that any kind of teleport blueprint could allow the player to get stuck in walls, I want the character to move a specific amount and still have collisions. Any ideas on how to implement this?
Thanks,
Alek
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