Let's focus on one task at the time. First pick up and drop the wrench.
When an empty hand overlaps the wrench, you can attached the wrench to that hand. You can use both hands, the overlap event will return the actor of the overlapping hand and you just have to cast it to BP_MotionController. It should be the wrench itself, like a Pickup Cube, that attaches itself to the hand.
The drop happens when the hand which is holding the wrench overlaps the drop sphere. You can detect that at component level or at actor level. Once it is detected, detach the wrench from the hand like in the Drop of the pickup cubes.
Once you have obtained a proper pickup/drop of the wrench with both hands, we can move to the next task (the bolts etc.)
When an empty hand overlaps the wrench, you can attached the wrench to that hand. You can use both hands, the overlap event will return the actor of the overlapping hand and you just have to cast it to BP_MotionController. It should be the wrench itself, like a Pickup Cube, that attaches itself to the hand.
The drop happens when the hand which is holding the wrench overlaps the drop sphere. You can detect that at component level or at actor level. Once it is detected, detach the wrench from the hand like in the Drop of the pickup cubes.
Once you have obtained a proper pickup/drop of the wrench with both hands, we can move to the next task (the bolts etc.)
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