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    Dome Master Output

    Hi guys,
    Looking forward to use ue4 inside a full dome (180 degree). My question now is whether there is a possibility to live output a fisheye (dome master) camera feed out of ue4. I am not interested in any post processing solution. I'd like to have native pixel output directly from the engine... Has anybody done this before?

    Warping and blending the dome master output onto the dome setup will then be handled by an additional dome media server software.

    Thanks

    #2
    Hi, check out this technique : https://www.youtube.com/watch?v=b6Ca8IMiuuY

    It may be suited, with some modifications, for what you are trying to achieve.
    CTO | Head of VR Development - Visit us at http://humanxr.com
    My UE4 Tutorials (mostly VR): https://goo.gl/GUvDyV

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      #3
      Thanks, I'll give it a try.

      Comment


        #4
        Please let us know how you get on! This will be very useful info. Thanks in advance.

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