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Scene Capture Component with roll and pitch rotation

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    Scene Capture Component with roll and pitch rotation

    Hi. I'm working in a 360 roller coaster project, and using Pano Capture from Andrew Weidenhammer (https://www.youtube.com/watch?v=b6Ca8IMiuuY), that's awesome. I have already a setup from capture the scene and generate stereo panorama. Yaw works natively well. The problem is that Scene Capture Component won't work with roll and pitch rotation. It's possible to solve this with blueprint, capturing the camera roll/pitch and applying in UV to SCC map? THanks!

    #2
    At 1:19 Andrew says that rotations are not taken into account (I guess he is referring to pitch and roll, yaw should still matter), so my guess is that you would have to modify the code of the PanoCamera BP to make it work with rotations. Not sure though if this will even be possible due to the special technique that is being used to capture the 4 images and stitch them back together into a panoramic view. Did you already try to contact the author with your request?
    CTO | Head of VR Development - Visit us at http://humanxr.com
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      #3
      Thank you Marco! For the project, by schedule needs, I used Mettle plugin in After Effects CC 2018 (it's official now) to correct rotations with rendered sequences. Thanks for your fast response. I'll study more about this later.

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