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[HTCVIVE] temporal AA 3d widget quality problem.

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    [HTCVIVE] temporal AA 3d widget quality problem.

    Hi im working on exterior / interior archviz huge project. everthing fine level streaming, lighting, VR interactive etc ... but..

    i'm using TAA on my project because i have too many masked blend type material on my levels and "dithertemporalaa expression" works fine. but umg 3d widgets quality is terrible. when i change aa type from project settings to FXAA widget quality's gets better but masked materials quality is getting worse.

    any solutions ? i have decided to use TAA however i dont know how i can increase the quality of 3D UMG widgets? ( i tried increasing the screenpercentage but it didnt work and Frame rate barely low)

    Thx.
    Amberify Asset Pack | UE4.18 / 4.24
    Neonfiy Asset Pack | UE4.18 / 4.24
    Kinetica Asset Pack | UE4.23 / 4.24

    #2
    You should try placing your Widgets on a stereo layer: https://docs.unrealengine.com/latest.../StereoLayers/
    CTO | Head of VR Development - Visit us at http://humanxr.com
    My UE4 Tutorials (mostly VR): https://goo.gl/GUvDyV

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      #3
      Thx for reply ..

      I think that the stereo layer is reflected by the render target in the logic if I do not remember correctly. However, this map can cause FPS drop because there are more than one widget. (approximately 6-7)

      Amberify Asset Pack | UE4.18 / 4.24
      Neonfiy Asset Pack | UE4.18 / 4.24
      Kinetica Asset Pack | UE4.23 / 4.24

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