My DK2 arrived when I was using 4.3. I read in a thread not to download the oculus tray app and instead use the separate camera driver because 4.3 didn't work with the app. I did so. I changed orientation of the rift in my display properties. It worked just like my DK1 had been, but with higher resolution. Then I upgraded to 4.4, and everything seems about the same. Time to integrate positional tracking I think, so I go back and add it. However, the values I am logging out seem a bit odd, so I figure while I am trouble shooting I will go ahead and uninstall that driver, and download the oculus app. So I try using the direct HMD mode, unreal doesn't seem to notice the rift at all in that mode. I switch it back to monitor mode. Now it shows up on the rift, but freezes instantly. Is 4.4 still not working correctly with the Oculus Vr service thing? What am I doing wrong here? There doesn't seem to be any documentation on using the rift with Unreal Engine.
I tried this -> https://github.com/Oculus-VR/UnrealEngine/tree/4.4
Now it doesn't crash, and It works with extend desktop mode, but still doesn't work with direct hmd mode. The blue light on the camera blinks on for a moment when I start UE4, but doesn't seem to work. The light doesn't come on again and I don't get positional tracking.
I tried this -> https://github.com/Oculus-VR/UnrealEngine/tree/4.4
Now it doesn't crash, and It works with extend desktop mode, but still doesn't work with direct hmd mode. The blue light on the camera blinks on for a moment when I start UE4, but doesn't seem to work. The light doesn't come on again and I don't get positional tracking.
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