I'm using the FPS Template in VR to find my feet with development with my Oculus headset and Touch controllers. However, I have stumbled into an issue immediately. The VR hands and gun provided with the FPS template have their relative position and rotation locked to the HMD so that if I turn my head, the guns will move & rotate with them. They still have offsets that take into account hand movement, which is similar to how PSVR titles track Dual Shock 4 movement, but it's not suitable for Touch. Vive & Move development.
Does anyone have any idea how to unlock the hands from the head? Do I need to create a new BP, separate from the player pawn, just for the hands?
Also, at the moment I'm manually hiding the standard gun & arms and making the VR hands visible because the initial 'Is Head Mounted DIsplay Enabled' check doesn't seem to register that UE4 is running fine on my Oculus. Is this expected? Or is there a project setting I'm missing somewhere to force this on?
Does anyone have any idea how to unlock the hands from the head? Do I need to create a new BP, separate from the player pawn, just for the hands?
Also, at the moment I'm manually hiding the standard gun & arms and making the VR hands visible because the initial 'Is Head Mounted DIsplay Enabled' check doesn't seem to register that UE4 is running fine on my Oculus. Is this expected? Or is there a project setting I'm missing somewhere to force this on?
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