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UVRF - Handpresence template for Rift / Vive // Update 1.9 GitHub release

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    Input is being handled in Framework/Controllers/Touch/TouchController_BP ...
    Proud member of iNFINITE Production - VR and hi-tech development studio (sometimes) available for hire.

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      I downloaded the template but when I open the project there isn't any content

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        Maybe this is a stupid question, but, what is the differences between binary and source?

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          BInary is something you download to try to out, even w/o unreal installed. Source is the project itself
          Proud member of iNFINITE Production - VR and hi-tech development studio (sometimes) available for hire.

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            Originally posted by ENiKS View Post
            Input is being handled in Framework/Controllers/Touch/TouchController_BP ...
            I looked through the TouchController BP but nothing has changed there. The hand animations like pointing, etc. aren't working either. Im not sure what happened to cause this, and I'm not sure how to fix it. What do you suggest?

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              I thought I had seen this mentioned, but I can't find it at the moment. I am trying to set up two handed grab and going round in circles, do you have any suggestions where to begin?

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                2 handed grabs are not supported at this moment, you would need to do it yourself.
                Proud member of iNFINITE Production - VR and hi-tech development studio (sometimes) available for hire.

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                  Great template! Love the hand implementation but I am realy a fan of free locomotion. I've been struggling for a while but I managed to get free locomotion on my Rift with help on some forums. The free locomotion includes a capsule with static mesh colision so you stop on walls (no navmesh required). I did however delete much of the teleport while working on this project. It works on my Rift but I don't have other headsets to test. I also am working in unreal 4.21. Most of the magic is in the VRpawn BP if you want to replicate it in older versions or add it to a version with teleport to have both options on the template (would be nice to be able to switch from one to the other in game). Gravity is not working yet, hopefully I can make it work soon.
                  https://www.dropbox.com/s/hmmmtrmb04...04.21.zip?dl=0

                  Edit jan-24-2019: fixed gravity and reuploaded. added a wedge on the floor to try gravity. Also cleaned the VRPawn BP a little
                  Last edited by swegononego; 01-24-2019, 12:16 PM.

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                    swegononego - thanks a lot, I'll take a look and try to make it as option in next release, which is hopefully soon
                    Proud member of iNFINITE Production - VR and hi-tech development studio (sometimes) available for hire.

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                      Hi and thanks for this fantastic template. I am having some trouble that I can't seem to resolve and was hoping to get some help. The teleportation does not work for me. Neither in the playground map nor any test I've added the framework to.

                      I get the arc, but I never get the teleport marker or the ability to teleport. I haven't changed anything and even redownloaded to be sure. I've sort of trace the issue to TickTeleport function in the HandBP blueprint. The call to ProjectPointToNavigation always returns false and I can't figure out why. I am running UE 4.21. Any assistance would be appreciated.

                      *** Solved ****
                      Wouldn't you know the moment I post for help I would find the answer after weeks of trying to figure it out.

                      For the benefit of others that may run into this issue I had to enable the project setting: Engine->Navigation System->Auto Create Navigation Data



                      Last edited by DraggonX; 02-01-2019, 10:53 AM.

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                        Hi there, how do I set a pivot point for the rotational grab? I am trying to make a door, but it wants to rotate at the center of its axis instead of where the hinges are.

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                          Originally posted by ENiKS View Post
                          It doesnt look like anything UVRF related. Try to use 4.20 or 4.21 tho... maybe reinstall SteamVR or something.
                          I only get this error with this project

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                            I just downloaded the project and it works great. I would like to use the left thumbstick controls to move around instead of teleportation. It that simple to do? If so, can you tell me how. I see the code for the TouchController blueprint class but not sure where or how to put in the movement.

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                              Hello! I Have a question. What engine version should i use for this to work properly?

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                                Originally posted by andyxor View Post
                                Just a question, how can i deactivate teleporting ?
                                I have a navmesh because of some AI actors but i don´t like to teleport.

                                Thanxx
                                I would love to know this as well. OR just how to add FREE LOCOMOTION to the left thumbstick?

                                THANK YOU!

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