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UVRF - Handpresence template for Rift / Vive // Update 1.9 GitHub release

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    so i think the problem is that I cannot import the input configuration, how do i fix it ?


      PLEASE HELP! I had Free Locomotion working in UVRF, but since the update,I can't. I see a 'Framework' folder in the earlier version, with a VRPawn,. That is not in the newer version,.. I found the VRPawn etc in the NEW Version, but not in the Content folder, in the Plugins folder,. !!

      I guess the crux of my problem is: How do you see the Plugin Assets in the Content window if it isn't in the Content folder?

      THANK YOU!

      update: I always find everything myself, eventually Help for anyone who wonders where the 'Input controls' possibilities and VRPawn etc, are:
      In the content window (lower right), click 'View options', click: 'Show Plugin Content', --also you need the 'sources' frame showing (Click Toggle Icon far upper left of Content window) Pops out the 'explorer navigator' like 'frame' in the content window, in this frame you can access all the good stuff again!

      YAY!! Looks like this VRPawn may be updated for Oculus Quest (Android)... Cool.. This is the perfect tool, even a solo, independent relative newbieDev like myself, is making real use of it!

      Anybody know exactly how to credit this guy in a quasi-large production?
      Last edited by NextWorldVR; 08-29-2019, 10:03 PM.


        Originally posted by prinzessinplstk View Post
        so i think the problem is that I cannot import the input configuration, how do i fix it ?
        Hello, I think maybe you are missing the BP's and VRPawn to coordinate with the Inputs panel? See my post right above this one, it explains how to regain control, the way it was pre-update,... (I needed this to add Free VR Locomotion etc.)


          It appears the GrabHand Animations from UVRF are not compatible with this tool, they do not activate, there are folder name changes that make it (I think?) impossible to ever use the two,. I got a Candle to light up and pickup in the Menu program, but there are now 2 GRABBABLE Components, in UVRF the Framework folder is called Framework, in this Menu project it is UVRFFramework.. Is it necessary to be named that? Every time I think I make progress with this, 5 other thing prove to be not working or incompatible,. Maybe I could.. make a framework folder, MOVE the content from Framework, THEN try to Merge UVRF objects etc, with asset migrate?

          UPDATE: I go it working!! I created a folder called: Framework, then copied everything it would let me to that from UVRFFramework then I turned that into a template, I go into the UVRF Playground and migrate the OBJECTS (Not the Maps) and they are coming over with their wonderful interactive goodies (Lighter, Rotational Switch etc,. GREAT!!! NOW I am getting a REAL START on all this!!

          Next I will try adapting to the 4.22 version of UVRF (Which has the Framework not in the Content folder but in the Plugin folder..),
          I think it is just a matter of FOLDERS and stuff much like it was with this..! (except the Toggle Laser does not work in 4.22...) Maybe I will just make my game in 4.21 (even though I really wanted to use raytraced lighting),.. :|
          Last edited by NextWorldVR; 08-30-2019, 12:15 PM.


            Originally posted by andyxor View Post
            Just a question, how can i deactivate teleporting ?
            I have a navmesh because of some AI actors but i don´t like to teleport.

            Just You can use Nav Mesh Modifier, do something with easy and possible way))


              I downloaded this and opened the project in Unreal 4.23.0. Launched it on my Oculus Quest.
              After lots of compiling and such, it says "Running UVRFPlayground on Quest". But all I get is a black screen in the Quest. The guardian boundaries will come up if I move far enough, but that's about it. I have tried rebooting the Quest.

              After killing the app, I've looked and it doesn't show up under Unknown Sources.

              Any suggestions?