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    #31
    Also interested in knowing whether ARKit 1.5/ARCore 1.0 support will be in 4.19. I want to start on an AR app that I've been thinking of for a while, but the idea behind it requires vertical plane support. Would be awesome if a staff member could chime in!

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      #32
      Any solution on scaling the whole level or sub-level on ARKit/ARCore in 4.19? Sample blueprint just spawned geometries that were already scaled by 0.1.

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        #33
        I got small request for image-based tracking (logo) project animation in AR for either iOS or Android, can I expect image-based tracking option in 4.19? Does anybody hear anything about it?

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          #34
          Originally posted by Jeff Lander View Post

          Thanks for the update. I was able to get the face geometry showing using the Handheld AR template as a starting point. Just involved changing the tracking mode at start to Face and then adding a FaceMesh component. The settings for that were a bit tricky but it is working now.

          Currently seeing if we can pipe in the directional light info through the code like it is doing with the Ambient.
          Hey Jeff:

          Thanks for the feedback on what you are able to do so far. Can you also explain what settings were tricky and where you added the face mesh component?

          Thanks!

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            #35
            I have updated (automatically) from Android7 to Android8 on my Samsung S8 and since then I'm not able to run applications from Unreal Engine, even older versions that I made in 4.17 (and 4.18.3). As I understood there is no support of ARCore in Android 8 on every phone, only way is to revert your phone back to Android7 which I have to do now with lossing all data and installing it over again.

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              #36
              Has anyone had luck occluding other 3D meshes using the ARkit face mesh that can be generated?
              Last edited by Bamwd5; 04-06-2018, 05:43 AM.

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                #37
                I've notice the Google AR Core download is only for a very small selection of devices. Any Idea on how to utilize the UE4 AR Template with out using the Google ARCore?

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                  #38
                  Chance Ivey if you could chime in and enlighten us how AR implementation is going, I guess both ARKit and ARCore. I'm doing R&D as far as ARKit is concerned however it seems that the ARKit integration is quite basic. Can't seem to track based on points, only horizontal plane, the tracking is clunky. Can't find any kind of docs on the topic. Things like scaling the camera/world, visualizing plane/points detected etc. would be great to have explained a little bit more.
                  VR/AR Development [Portfolio | YouTube | LinkedIn]

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