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How to delete the shadow of ray in VR?

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    [PLAYSTATION VR] How to delete the shadow of ray in VR?

    Hi, everyone. I made the red ray in hand controller during my VR testing by checking the single box of " show debug", but there's always a black shadow following, pls check it in the red circle in the belowing photo, anyone who can tell me how to delete it or advoid it? thanks.

    #2
    Uncheck 'instance rendering' in Project Settings. By the way, debug shapes don't show in a packaged project. You'll need a Spline Mesh or Beam Particle for a permanent solution.

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      #3
      its also fixed in 4.18, and I would suggest not turning off instanced rendering since you have to use a different method in the end anyway.


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