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How to delete the shadow of ray in VR?

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    [PLAYSTATION VR] How to delete the shadow of ray in VR?

    Hi, everyone. I made the red ray in hand controller during my VR testing by checking the single box of " show debug", but there's always a black shadow following, pls check it in the red circle in the belowing photo, anyone who can tell me how to delete it or advoid it? thanks.

    Uncheck 'instance rendering' in Project Settings. By the way, debug shapes don't show in a packaged project. You'll need a Spline Mesh or Beam Particle for a permanent solution.


      its also fixed in 4.18, and I would suggest not turning off instanced rendering since you have to use a different method in the end anyway.

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