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Wrong angle of rotation of DK1 after teleportation

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    Wrong angle of rotation of DK1 after teleportation

    [UE4] I use DK1. The player teleports from the street to the apartment. In the apartment the player has to be turned for example to the north. For this purpose in блюпринт I change an angle of rotation of the player. Everything works correctly. I dress DK1. Now after emergence in the apartment the player looks to the south. How to make that the player was turned to the north?

    Sorry for my bad english

    #2
    Try "Reset HMD Orientation" Node in blueprints. Also - I think that X(vector) is normally forward, so maybe rotating a level will work too.

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      #3
      Thank you very much. Your solution helped

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