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Using LineTraceForObjects as Cursor in blueprints

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    [OCULUS] Using LineTraceForObjects as Cursor in blueprints

    Hello, I have only been able to find older answers for this, I was wondering if there was a good way to use the LineTrace node as a Cursor, to create a gaze-based system for a VR menu. I have been struggling with making this functional for a while, and I'm hoping someone could help me make progress with this. I currently have a LineTrace that returns the name of the object in front of it, but I cannot make any Cursor events work while using an Oculus headset.

    If you use Widget Component for a menu, use Widget Interaction Component instead of line tracing. It's the best way to create a menu if you don't need deep customization.

    Otherwise you need to update a reference to hit actor manually on begin overlap and end overlap and manually send events to this actor (for example, via Interface) after timeout (or when player press a button).
    Last edited by YuriNK; 08-19-2017, 02:08 PM.
    Stand-alone mocap app for Vive Trackers:
    Marketplace: Vive Mocap Kit / Fingers Solver / VR IK Body Solver / Subtitles to LipSync / Dialogue System with Character Animation
    And random stuff at Youtube